Anyone else with this issue? The animation states seems to be well set.
(using 2017.1)
edit: nevermind, the reason why I get the first spawn is because the trigger is set in the prefab.
When and where do we set the trigger again?
Anyone else with this issue? The animation states seems to be well set.
(using 2017.1)
edit: nevermind, the reason why I get the first spawn is because the trigger is set in the prefab.
When and where do we set the trigger again?
Hello Dr. Zoidberg,
In the last video, Ben decided to change from a (#)trigger back to animation loops - Loop 5 times, get the star (one loop), then back.
HOWEVER, if you still wanted to use the (#)trigger , you could have a separate state, then make a “Trophy” script and (#)trigger the (#)trigger from there under special circumstances - for example, if the trophy is dead/close to death, or proportional to how many enemies exist it’s lane/in the play space/anywhere, etc.
Hope this helps.
Yeah, thanks! I managed to go to a working state. 