My tests pass, but the scores are incorrect

When I bowl a strike, the score reads - /, but it should read X. All my tests pass, so I don’t know what’s wrong.

I’m using Unity version 2017.1.0p4.

I also seem to have come across the same issue. Were you able to resolve it?

It appears to be affecting the scoring of the game. A bowl of 10 is being sent through as 0,10, as can be seen within frame 2 of my image where the spare receives no bonus points from the strike in the next frame (showing -/)

The problem was in the new Action Master file.
Upon hitting a strike, a zero was being added.

I found a fixed version of the Action Master which addresses this problem:

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Text;

public static class ActionMaster {
public enum Action {Tidy, Reset, EndTurn, EndGame, Undefined};

public static Action NextAction (List<int> rolls) {

	Action nextAction = Action.Undefined;

	StringBuilder builder = new StringBuilder();
	
for (int i = 0; i < rolls.Count; i++)
	{
	builder.Append(rolls[i].ToString()).Append(" ");
	}

List < int > temp = new List<int>();
foreach (var numb in rolls)
	{
	temp.Add(numb);
	}
	
for (int i = 0; i < temp.Count; i++){ // Step through rolls

		if (i == 20) {
			nextAction = Action.EndGame;
		} else if ( i >= 18 && temp[i] == 10 ){ // Handle last-frame special cases
			nextAction = Action.Reset;
		} else if ( i == 19 ) {
			if (temp[18]==10 && temp[19]==0) {
				nextAction = Action.Tidy;
			} else if (temp[18] + temp[19] == 10) {
				nextAction = Action.Reset;
			} else if (temp [18] + temp[19] >= 10) {  // Roll 21 awarded
				nextAction = Action.Tidy;
			} else {
				nextAction = Action.EndGame;
			}
		} else if (i % 2 == 0) { // First bowl of frame
			if (temp[i] == 10) {
				temp.Insert (i+1, 0); // Insert virtual 0 after strike
				i++;
				nextAction = Action.EndTurn;
			} else {
				nextAction = Action.Tidy;
			}
		} else { // Second bowl of frame
			nextAction = Action.EndTurn;
		}
	}
	
	return nextAction;
}
}