My “small browser RPG” became an MMO, could use some honest playtesting

Hi everyone!

I’m Fortisq, the solo developer of Bitiverse. It began as a small browser RPG and then apparently ate the entire feature list.

It’s now a free persistent MMORPG with combat, gathering, crafting, trading, guilds, homesteads, vendors, and personal dungeons, all inside one shared world.

I’d love a few fresh players to try it and tell me where the opening becomes confusing, slow, or interesting. It’s rough in places and probably won’t replace your forever-game, but no account or download is required:

Honest criticism is welcome. Baxter from marketing only says “ruff.”

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“Apparently ate the entire feature list” is the most relatable solo dev sentence ever. Will give it a spin, the no account no download bit lowers the barrier nicely for honest first-impression testing. That opening-minutes window is exactly where most players bounce, so smart to focus there. Baxter’s marketing copy is already stronger than most. Will report back.

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