Soo… against your better judgement, it’s always been a dream of mine to create an MMO with a sprawling capital city and a world outside that is wild and dangerous. The outside being a world destroyed by a huge war between two factions of mages so all the creatures have become mutated by the aftermath of the war and the last of mankind is refuge in a huge capital city with immensely high walls and a force which repels the stray magic of the world outside (and which also prevents man from ever weilding magic again).
I want to create maps which change every time you are spawned into it along with your friends who must join a party to together so that you can easily get lost as the enchanted forest shifts and changes.
This is obviously a massive undertaking but is there any way I could make this work in a way that wouldn’t require a persitent world and a ton of servers?
I guess it could have an unlimited time on each session and be for exploratory purposes only, not really requiring other players to join to still enjoy the world. With this project, it gives me the opportunity to also model and texture all the assets myself to make a beautiful world to play casually with friends or alone.
With the combat system I plan to adopt, this could open p the chance to have timed PvP battles in an arena type environment held on a separate map.
Would this be the best approach for a sole developer like myself?
For now I think it would be realistic to just focus on two “maps”, the city and the forest biome. Then I could add some creatures with some simple AI (of which I have no idea as of yet) and start filling it up.