using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizard : MonoBehaviour
{
int max = 1000;
int min = 1;
int guess = 500;
// Start is called before the first frame update
void Start(){
Debug.Log("Welcome to Number Wizard, bro!");
Debug.Log("In this game you think of a number and I'll guess it.");
Debug.Log("The highest number you can choose is: " + max);
Debug.Log("The lowest number you can choose is: " + min);
Debug.Log("Tell me if your number is higher or lower than my guess.");
Debug.Log("My first guess is " + guess);
Debug.Log("Up arrow is higher. Down arrow is lower. Enter/Return is correct.");
max = max + 1;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.UpArrow))
{
Debug.Log("Too low? Hm...");
min = guess;
guess = (max + min) / 2;
Debug.Log("How about " + guess);
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
Debug.Log("Too high? Hm...");
max = guess;
guess = (max + min) / 2;
Debug.Log("How about " + guess);
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("Right on!");
}
}
}