My grabbing system

  • creaate a c++ grabbing system from classes that can be moved; which is a pawn i believe
  • have a weight member variable and also a variable that identifies it as DoorOpener
  • We need to control our pawn and read if we are on an actor we can check if it has a grabbing component and weight is equal to a certain value then grab the items and be able move it by changing its location thru transform
  • We need to access the mouse or keyboard to be able to grab, transform and drop the object. So when we put in Trigger volume it will be identified as Door Opener so the door stays opened even if we leave
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Great job doing the challenge!

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Thanks :see_no_evil: I was not quite right but i tried :see_no_evil: now learning the right way I love this course so much detailed info & practice… awesome :+1::+1:

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