My grabbing system

Hi. Below I wrote my idea of grabbing system.

  1. Item must be grabbable and have weight.
  2. If Player is in the range of the item that is grabbable - he can pick it.
  3. Press E key to pick it up. It will be toggle, so he can drop item by klicking E again.
  4. Trigger box has requirement of item weight. e.g 2kg to OpenDoor.
  5. Check trigger box. If grabbable item is overlapping and has >= Required weight
  6. then OpenDoor
  7. If trigger box dont have any grabbable item inside, then of course do nothing (uelog “weight of the item and and min requirement” for debugging :slight_smile: )
  8. Player can stack items on triggerbox so player can activate this. e.g two items with 1kg = 2kg so this will activate OpenDoor (my little extension :smiley: Will check this if I’ll end this game )

Thats my idea of grabbing system. I tried to make it as easy as possible to understand. What do you think?

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