using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizard : MonoBehaviour
{
public int maxNum = 1000;
public int minNum = 1;
int guess = 500;
// Start is called before the first frame update
void Start()
{
guess = (maxNum + minNum) / 2;
Debug.Log("Yo yo yo mah main man! Welcome to le Number de Wizard");
Debug.Log("Pick a number between " + minNum + " and " + maxNum);
Debug.Log("Is your number higher, lower or equal to " + guess + "?");
Debug.Log("Up = higher, Down = lower, Enter = Correct");
maxNum = maxNum + 1;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.UpArrow))
{
minNum = guess;
guess = (maxNum + minNum) / 2;
Debug.Log("Is your number higher, lower or equal to " + guess + "?");
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
maxNum = guess;
guess = (maxNum + minNum) / 2;
Debug.Log("Is your number higher, lower or equal to " + guess + "?");
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("Your number is " + guess + "!");
}
}
}