My BullCowGame packaged (with isogram length choice)

My project downloadable here:

I haven’t done any input validation for the isogram length input beyond copying was I saw another user do for integers… so unfortunately the game breaks (big time) if you try to enter a string in the that part DX

Assuming a valid integer is entered it then selects the appropriate length isogram string from a TMap (std::map) and feeds that into the other functions.

Super simple additions compared to what I saw some people do here! But it’s my first time coding so go easy!