actually, it’s pretty easy just take a plane give it a cloth modifier
make a cube scale in the z-axis
give it a collision modifier
note: give the plane a subsurf modifier at simple
crank the viewport in the subsurf modifier to 6
apply the modifier
and you get a beautiful cloth simulation shade it smooth go frame by frame to which frame you want it to be a model
after you found the frame apply the collision and cloth modifiers
and finished bed
if you want give it a texture
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I will make another topic for making the bed
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You should do entries in the Collab.
No cloth needed for the current one but you seem to try wider parts of blender not in the course.
will do
wow nice i will try to make it
0kay