My BaeSICK WBS

1.) I want to highlight the game moment where the player is in combat mode. Every time the player attacks (Example: the player swings his sword), before the player damages the enemy, there will be a “slow motion effect” (like in the action movies where James Bond is dodging a bullet while the camera is in slow motion). I think this technique used in movies will create an expression of amazement for my players. Sounds cool, right?

2.) I also want to highlight the death animations. Making the death animations of enemies and my player “humorous” instead of a “punishment” for dying will make my game “much fun”. Don’t you think?

3.) I also want to skip the boring parts of an RPG game and dive right in into the action. I want to build the momentum as the action rises and then KABOOM! Start the MASSIVE ACTION RIGHT AWAY WITH A BUNCH OF ENEMIES RUNNING TOWARDS YOU AND JUMPING INTO THE PLAYER’S FACE. Isn’t it fun?