I was trying to figure out where the Snap Settings Move Y value of 0.32 came from. I don’t think this was ever said in the lecture?
Looks like it’s based on the Pixels-Per-Unit of the block sprite. Pixels-Per-Unit is 128. The block sprite is 41 tall. 41 pixels / 128 PPU = 0.3203125 units, which was apparently rounded to 0.32.
The Snap Settings actually let me put all those decimal places (0.3203125) into the Move Y field, but I’m not so sure they’re actually being used. The inspector only shows two decimal places for Y transform values, though it’s a float and 0.3203125 is a valid float number.
As an aside, I thought this might reveal something about why 128x41 was chosen over 128x40, but I don’t think so. 40/128 = 0.3125, and I don’t think there’s anything particularly special about that. The mystery continues!