Good evening! First post here, as I’ve just completed the Number Wizard video and wanted to join in and show the code I’m working with at this point.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizard : MonoBehaviour
{
int max = 1000;
int min = 1;
int guess = 500;
int guessCount = 0;
// Start is called before the first frame update
void Start()
{
Debug.Log("What have we here? Another misguided challenger has come to be humbled by the Number Wizard!");
Debug.Log("Very well, choose a number between " + min + " and " + max +".");
Debug.Log("If your number is higher than the guess, press the up key.");
Debug.Log("If your number is lower than the guess, press the down key.");
Debug.Log("If I've guessed the number correctly, press the enter key.");
Debug.Log("Is your number higher or lower than " + guess + "?");
max = max + 1;
guessCount = 1;
}
// Update is called once per frame
void Update()
{
//Detect when the up arrow key is pressed down
if (Input.GetKeyDown(KeyCode.UpArrow))
{
min = guess;
guess = (max + min) / 2;
Debug.Log("Is your number lower than " + guess + "?");
guessCount += 1;
}
//Detect when the down arrow key is pressed down
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
max = guess;
guess = (max + min) / 2;
Debug.Log("Is your number higher than " + guess + "?");
guessCount += 1;
}
//Detect when the enter key is pressed down
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("I win!");
Debug.Log("Having guessed your predictable choice in just " + guessCount + " guesses, I remain the champion!");
Debug.Log("Who's next?");
}
}
}