OK so… as you’ve probably noticed by now, I’m working a lot with Assembly References nowadays.
Right now, I’m trying to create an Assembly Reference to my Health.cs script, because I need a component in there to link to a script that has nothing to do with any courses here (long story short, I’m trying to block my player from accessing the mounting trigger in Malbers’ code if he’s dead, to avoid a bug)
However, when I create the assembly reference, I will literally get 20 errors in a row that make the entire project unable to run. What’s the best way to go around this?
Unfortunately I can’t just write the entire system of theirs alone, because… well… it’s over 5000 lines of code (probably 10,000+ tbh)
Anyone knows an alternative solution to go around the problem of trying to link both scripts, or how do I fix my own problem at the very least?
I don’t even know if I should be using this excessively or not, as this will be my third run with assembly references, but I honestly can’t think of a better solution right now
and I’m using Unity 2021.3.21f1 LTS, if that helps in anyway