I’m working on an RTS game in Unity and I’m currently working my way through the Blender course. Here’s some progress I’ve made on a modular tileset and map editor plugin that I’m working on in Unity. I’m feeling pretty good about how it’s going, so I decided to share my progress so far.
First I created some terrain tiles in Blender:

I realized that creating every possible tile from these pieces would take forever, so I wrote a blender script to generate the rest of the tiles. Here’s the output:
Here’s what it looks like when I use the above tiles in my terrain editing plugin:

