Hi, I just noticed that the video shows, in the generated PositionReport.cpp file, inside the UPositionReport() constructor function, there’s a line which says:
bWantsBeginPlay = true;
However, in my generated file, this is what I have in the constructor:
UPositionReport::UPositionReport()
{
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = true;
// ...
}
As you can see, the line bWantsBeginPlay = true;
is missing. Can someone please help me figure out why this is so, or is it going to be an issue in future lectures?
I am using Visual Studio 2015 Update 3, and Unreal Engine 4.14 (just updated it yesterday). I had created the project BuildingEscape with version 4.13 and then switched the project to 4.14 before starting this lecture. Not sure if that would cause any issues.