This one is not a major bug, but figured I’d ask for help anyway (pinky promise no more questions today so I can focus on my other problems, and see how I want to develop them moving on). In-game, I noticed the RandomDropper does not check for nearby static objects when determining the radius to spread the equipment to, so if there’s a house nearby for example, it would just drop the loot under the house, and it doesn’t even care that we can’t get a hold of it because it’s under… well… a house (i.e: a static object in our navMesh we can’t click on)
My question is, how do we ensure the radius the item being spread towards excludes the Static objects (i.e: how do we make sure loot doesn’t go under a house again?)