I’d still shell out money for smaller courses, if they are intermediate or advanced level.
My interests include:
- Procedural Terrain Generation
- Procedural Level Generation, from building blocks
- Marching Cubes Algorithm - specifically for customizable algorithmic terrain generation
- AI - Intermediate General
- AI for group AI collaboration among AI agents (haven’t done simple shooter yet, in case it’s in there)
- AI for systems, such as RPG NPC/political/knowledge system (what each NPC knows and what it can influence across a game level or server really)