Mid Section Challenge. Low Poly Assets(kind of)

A low poly asset set, rocks looked kind of hectic task at this stage but doable I think.

Got inspired by this.

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So much fun!
It is a good reference to start low poly!

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Those low poly models are cool!

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Yeah, it was fun. :smiley: Learnt that you have to plan ahead before going in or end up redoing all the work from the start(as I had to). :tired_face:

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I don’t know which one you’re referring to but thank you. :face_with_raised_eyebrow: :grinning_face_with_smiling_eyes:

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Both, the reference one and yours

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Good start of an asset collection, will you do the rest as in the reference?

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Yeah, I will. Actually, I was going to do the whole thing but I thought I may end up spending too much time on it(I know myself). :grinning:

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Me too, but with more project experiences it will be less.

  • Keep good naming conventions, object and materials
  • Use clean models, keep them simple
  • Store created items in different collections, improves import.
  • Use modifiers and keep them as long as possible.
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Haven’t got as far as modifiers, but I’ll keep those in mind. :+1:

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good one…

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