Hi,
I’m HaraldQuake. I bought the “Complete Blender Creator” Course on Udemy and progressed up to lecture 55.
Since I already created a Glock model in 3D Studio Max some years ago, I wanted to test what I can build by now.
I loaded a reference image, build some mesh by using vertex extrusion, edge fill (face creation) and bézier curves, which I converted into mesh and added to the other mesh via join. I checked for double vertecies via edit mode -> vertex -> merge vertecies -> by distance (I think this does the same like “remove doubles”, which I could not find via F3-search in Blender 2.8)… I also checked normals via Viewport Overlays -> Face Orientation and tried to make sure everything is correctly aligned. I used Mesh -> Normals -> Recalculate Outside and Mesh -> Normals -> Flip. I used the mirror modifier along the X-axis.
Anyways I get some wierd problems with my polygons. When I try to create faces via fill (I select 2 edges, which meet in a vertex and press F) some faces look transparent (although I got Viewport Overlays -> Face Orientation checked… Normally faces should appear red or blue I think), they don’t seem to get created correctly and in the correct place. When I create these faces, it creates them transparent and in a wrong place. It looks like it also creates unselectable edges. Not sure what this is. Some kind of invalid geometry?
Some screenshots on imgur.com:
M9 Bayonett Mesh Errors
What am I doing wrong? Thank’s in advance for any help!
Greetings!