When I select the mesh to use for the mesh collider, it gets placed below the pin.
I’m not sure why.
When I think about it, I not sure why it would know the correct placement either, since I don’t have the normal controls to manually change XYZ positions, as for a simple shape collider.
How does Unity decide where to put it?
This course is of course focusing on Blender but I’m hoping someone can hop in and point out what I’m doing wrong.
I’ve been using Unity for a few months now and the reason I’m learning blender is first of all to use it with Unity, so i want to learn as much as possible!