Is there any issue with the way I did this (using loop cut like we did to make the ramp) in order to make the rails? I’d like to know if my method would cause future problems down the road on a more complex model. I know @Michael_Bridges used a different (and probably proper) method but would like to know any sort of repercussions that might come from doing it my way. When learning I’d like to cut out as many bad habits as possible and learn the right way the 1st time Thanks!
The way you’ve done it is fine, there are no wrong ways in Blender. The only thing that could be seen as a downside is that it’s added more geometry than the pyramid needs. This would only impact the model if the poly count is too high for what it’s being used for. It’s not a big deal though, as you continue through the course you will learn how to reduce the poly count as needed.
Can I ask how you got the Loop Cut to work on the ramp rails? After the lectures on Loop Cut and illustrations from the lectures I was all primed to use CTRL-R but could never get loop cut to do anything but split the ramp side to side (rather than down the middle). I searched the Blender Manual but could find no way to change orientation of the loop cut, so I ended up cheating and watching how he got the ramp subdivided for railing base, however I suspect your method might come in useful someday if only I could reproduce it. Any tips?
The orientation of a loop cut all depends on which Edge you’re hovering over. IOW, if you hover over a horizontal edge, the loop cut will be vertical (down the steps of the Pyramid). If you hover over a vertical edge (the corner of one of the Pyramid steps), the loop cut will be horizontal around the step.
Just remember it’s opposite to the edge you’re hovering over, and you should be fine.
Actually, the only reason I know that, is because I’ve been using Blender on and off without any formal training for years, and I use Loop Cut and Slide often. It’s not something you would necessarily realize the first few times you try to use it.