I am working on Unreal 5 C++ course lesson 24 of Section 2 (Warehouse). When I drag materials from the starter content onto a mesh the material does not show on the mesh in the editor. The Materials property in the inspector has the correct material listed, but the material does not show up on the mesh in the editor or on the mesh when I run the game.
I also notice that when I drag the material from the content drawer to a mesh, the material stops showing on the icon in the content drawer, see pic:
The material was there before I interacted with the icon, and after dragging the icon becomes the default blank material. I can still see the material if I go to the Material Editor and look at the preview there.
This does not happen to all materials, just some. And I am only using the starter content from Unreal, I haven’t imported anything. I’m also using a Macbook Pro 2021, so I’m sure things are slow, but as far as I can tell the shaders are done compiling. The Unreal Editor isn’t running anything on my CPU at least.
Does anyone know what might be going on? Thanks.