Good day Brian (it’s 6AM here in the UAE). Thanks to your previous script, yes I did finally manage to get a bank tab to open up when I click on my banker (not the pause menu anymore ;P), and it’s also based on the individual inventory size we assigned for him (woohoo), but I also ran into a few issues
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Apart from the ‘I’ button that toggles the UI, there’s no way for me to close the bank, and mine consumes pretty much the entire screen (I’ll readjust the size for that). Can we add the ‘X’ button we have on our Dialogue UI to it through code, and/or at least a solution for us to automatically close our bank UI when we click elsewhere on our game map?
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When I click on my banker, it opens my ‘Equipment’ and ‘Inventory’ tabs as well (I’m also trying to differentiate the buttons that individually open these tabs, where an ‘E’ opens the Equipment Tab, and ‘I’ opens the inventory tab, rather than have them both open through the same button). Can we fix it in such a way that it only opens the bank and inventory, and not the Equipment Dialogue?
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My Quest, Traits and any other UI values that have the ‘ShowHideUI.cs’ script on them are still malfunctioning, and my guess is it’s a result of the modifications we did to the ‘ShowHideUI.cs’ script, where we started seeking alternative inventories to display (I reversed the bank effects to test for that, and this indeed was the problem). As per your request earlier, I will open a new topic for discussion regarding this issue
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A scroll bar would be helpful, for both the inventory and the bank. I’ll probably open up another question for that as well. For now let’s try fix the first 3 issues