… and 2 different styles…
Low Poly:
High poly, ‘modern’:
oh, forgot to add top ‘cap’ 
…
(EDIT: and now I just learnt about bridging edge loops! did the above by manually merging pairs of vertices
)
Ok,
How did you do the top cap, again?
Looks great btw
I don’t remember exactly… it was a year ago 
Now I think I would simply add a sphere (or half of it) scale/position and join it with the pawn body…
ok, cool.
I thought there was a way to do it with existing mesh.
cheers 