Low vs High Poly Pawn

… and 2 different styles…

Low Poly:

High poly, ‘modern’:

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oh, forgot to add top ‘cap’ :slight_smile:

(EDIT: and now I just learnt about bridging edge loops! did the above by manually merging pairs of vertices :stuck_out_tongue:)

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Ok,
How did you do the top cap, again?
Looks great btw

I don’t remember exactly… it was a year ago :sweat_smile:

Now I think I would simply add a sphere (or half of it) scale/position and join it with the pawn body…

ok, cool.
I thought there was a way to do it with existing mesh.

cheers :v:

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