Final Result
Though it feels more like a stopping point than a finished product. As I said in the collab thread, low poly was fun, but challenging. At some points, I wasn’t sure how to proceed to make it look better.
If I were to work on it more, I think I’d add the segmentation lines on his clothes/armor. Normally I’d do those with a bump map, but I’m not sure what’s the best way to do that with low poly.
It was fun to try something new, and it definitely piqued my interest to try some more low poly in the future. Just not sure if I want to dive into that now or at a later time.
Any suggestions or other feedback is welcome as always. Any tips or ideas about this or low poly in general?