I’m not sure I understood this lecture. If you never apply the edge split, what’s the point? The model still has weird shapes in the end. I spent 2 hours making all the quads planer, and the horse looked really bad, even thought there were no blue spots of distortion anymore:
Then I did what the teacher said, and used edge split, with smooth shading on. The result was much better, it was what I wanted in the first place, but when I tried to put it on sketchfab, the horse was shaded smooth. It wasn’t low poly anymore. Then I tried applying the edge split and making the shading flat again, but the triangular shapes came back. It only looks good on blender.
Anyway, I’m confused.

