Hum…
Why not completing the corset like this?
Hum…
Why not completing the corset like this?
I’m modeling it after the Doctore’s Harness from Final Fantasy 14. It can certainly take a blow, but you better guard your center.
The oh so important hand topology. Mine’s not the prettiest, but it should work for animation. I just need to shape it a bit more.
It kinda completes the corset the way I pictured, except the hole below the breasts.
This reference armor looks really nice, but i see you tried something different.
The topology of the hands I think it’s really fine. Like you said, just need to shape the fingers a little better.
I think I got the fingers to look better; certainly less spindly.
Did a little work on the feet as well. Gave them a similar topological treatment. Toes look a bit thin, but I think it’ll look better when I add claws.
Claws, a scimitar, some armor tweeking & more work on the face. She has eyelids now.
It nice to move past the rough stages of a humanoid model. This is the best I’ve done so far in my attempts. Might have to figure out a good way to handle high-poly armor at this rate. Though I admit I do like the low-poly look.
Hands looking much better now!
Feet still strange not sure what though… Even with the nails.
Head is really good!
Are the ears a separate object?
The hand’s shape does still need some work around the knuckles & possibly a shortening of the fingers. Feet definitely need work, very hard to approach though.
Yeah the ears are separate. The helmet does a lot to hide that seam.
Feet still look odd, but better now; I got better references. Working with non-human anatomy is hard.
I think you should leave the feet until the real ankle unarmored
So no Sabatons? I was gonna say “that leaves a lot exposed” , but, then again, she has no gambeson under the armor or breastplate so… why not!
Think it gives a better sense of her feet.
Maybe a smaller piece that doesn’t really connect to the piece above it, if you want.
Search for “Werewolf Armor” on Google, there are many concepts that uses this smaller piece idea.