Low Poly Art

Try something out isometric…
Rendered in Blender2.8 CYCLES with Intel denoising

Please do tell me what’s this scene lacking and how can I even improve this…

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The light at the right. takes away the isometric feel.
Combine multiple scenes with blender post composition (Next level Blender).

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Very good of that low poly isometric room things. I like the side light through the window. Only problem is the fact this style then sees it round the room edges. But may be getting away from the style not to see the room edges.

Might be able to add some cobwebs?

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Where can I learn that @FedPete

I may let’s see

maybe you can add other assets to make it look cool

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Working with the Blender post production tools will be handled in later lessons.
It’s basically working with nodes, but then on render parts (multiple scenes).
This can be found in the Composition tab, with the Use Nodes option.

But to really understand and use this tool, you need to prepare your model to render different parts individually. And with this tool to combine them. In the course it is called VFX, I believe … too long ago for me.

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