Took this in a bit of a different direction, still need to fill out the level with forest models and rocks etc
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Nice How did you do this ?
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I created the terrain in Unity and then used a code to create an editor to export the .obj file. This was then imported to blender where I could use the decimate modifier to create the low poly look. textured in blender then exported back into unity. For the water I followed this tutorial https://www.youtube.com/watch?v=Vg0L9aCRWPE.
The project is running the Universal Render Pipeline.
awesome!! good job!
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