Nice work, Corey! The writing is great, with a wonderful sense of place and mood. the locations were quite imaginative, as well, and the way you wrote their descriptions made them very…magical-seeming, perhaps? In any case, I enjoyed them very much. I also liked the graphic you included - very slick work.
Even though the game was on the short side (not a criticism, it just is), the exploration factor was significant here, and made me want to see what would happen next. I also enjoyed the sinister turn the story takes at the end, though I’m not sure I quite understand what was actually being implied.
There were a few problems that could easily be ironed out with more dev time: a few typos here and there, and a couple of repeated phrases that seemed to have been left in from a previous edit (both of these were issues I struggled with in my game, too - I found that drafting each scene on paper or in a word processor before actually coding them helped with this immensely). It would also be helpful at the dead-end if the player could press a button to start the game over, rather than having to simply re-load the game from the start.
I also notice that the game ends quite abruptly after the player wakes up, looping back to the beginning of the game. Is this intentional, or was there more that was supposed to happen? I ask because I had an issue like this in my game where the player couldn’t go past a certain point, and it turned out that I hadn’t linked up the scenes properly.
Anyway, excellent work all around, Corey! Is this a game you’re planning to expand on in future (as I am with mine), or was this purely a practice exercise? Very curious to see more of your work, especially given that you write so vividly.