LogPackageName: Warning: DoesPackageExist

i’m once again running into this issue, however this time removing and re-adding the component didn’t fix it (the component in question is the trigger area in the crypt raider tutorial, i have tried deleting the cache, and i have also tried recompiling inside of the editor using live coding, and outside of the editor using the win64 development option

What’s the full error and how is it effecting you?

it makes it so none of my logs are printed to the output log in unreal engine; the full error goes as follows

LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: Input ‘’ was empty.

How have you determined that’s why your logs aren’t showing? What logs do you have?

i only have one log in the trigger area file, the logs were working before i added it, and i don’t know why they aren’t;

UE_LOG(LogTemp, Display, TEXT(“Trigger Component Alive”));

it’s in the begin play area

Would you mind showing the actor its attached to and the output of compilation?

What if you remove the component from the blueprint re-add it?

this solution, worked, but it required me to recreate the entire component

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