How to load a scene from code?
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If you are using a version of Unity prior to 5.3 then you can use Application.LoadLevel(), if you are using 5.3 upwards you need to reference another namespace at the top of your script;
using UnityEngine.SceneManagement;
and then you can use;
SceneManager.LoadScene()
…again passing in the name of the scene.
In both cases it is possible to instead pass in the build index number of the scene instead of the name.
Note : This is covered in the lectures.
See also;
- Unity Documentation : Application.LoadLevel
- Unity Documentation : SceneManager
- Unity Documentation : SceneManager.LoadScene