Hi,
I was wondering if it’s possible to link physics data in the same way as you’d, for instance, link material data?
Specifically, imagine that you set up the physics for a single bowling pin. Is there a way to select all of them (with the properly configured pin as the active one) and then have all of them copy the physics settings of the active pin? Or is there no better way than selecting each pin individually, each time for instance adding a rigidbody and setting a weight? The idea is that physics get added to an existing scene; so, I don’t want to remove all-but-one duplicate, set that one right and then duplicate and re-position them all over again.