Lighthouse Issue with Rendering


The top picture is the rendered view on Viewport Shading
The bottom picture is the rendered image.

I am using Blender 4.2. I used compositing for the emission of the lighthouse. As seen above, the lighthouse is perfectly fine. But the houses seem to show emission on one but not the other… When I change the glare of the lighthouse it only impacts the lighthouse but if I press f12 to get the rendered picture. It will impact the houses as well.

Anyone had to deal with this? What can be done?

I thought the Sun light might be the issue but it doesn’t seem so.
Perhaps the compositing is impacting the whole scene for some reason and not just my lighthouse?

Thank you very much for your help!

2 Likes

Could it be that in the ouliner, you have switched off light in the shader view?

General Q&A note

Help us all to help you.
Please give full screenshots with any questions. With the relevant panels open.
This can be done by Blender itself, via the ‘Window’ menu bar top left-hand side.
On that menu dropdown is ‘save screenshot’.

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That is exactly that. Oh wow, I completely forgot about that one light I was kidding for no reason.
Thank you so much!

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