Thanks for checking out my thread.
I’m currently working on a halloween project and have recently been playing around with some cool light effects. But there is one really neat effect I found online that I can’t seem to figure out/replicate. It’s light rays coming out of a window painted onto a transparent mesh with emission or something similar… I can get either the rays on the mesh, or the mesh to be transparent, but not both. Even with a mix shader using a transparent shader etc… (Still somewhat limited knowledge with material nodes, but I get the basics).
If anyone has any thoughts on how to achieve something like this, it would be greatly appreciated!
Here’s an example of what I’m trying to achieve: