I’m not sure how to articulate it to be understood. I’ll try again.
I checked all the courses currently provided, my answer to the original poster regarding the level of the provided courses was based on the fact that there is only 1 advanced level course (Unity procedural generation), the rest are intermediate and beginner. Based on the courses I own, intermediate and beginner between Unreal engine isn’t that different (excluding C++ specific courses).
I didn’t want to make a very long detailed post, so I omitted my thought process for the newcomer and used “pros & cons” summary for them to make a better guess, if the fulltime membership suits them.
I also clarified, if the style of the platform is enjoyable and easy to follow for this user, it is a good idea to stick with the platform and get the lifetime membership.
Based on all your answers so far, it seems to me you pay attention to what you consider a negative review of the platform and the courses, excluding everything else I broke down for the newcomer.
also as a team member for the last 5 years - you may have missed that part
which makes you highly subjective regarding how useful the platform is for people that consider membership, imo. I didn’t miss it either.
Every opinion is subjective by definition. Even chatGPT can be arguably influenced by their primary user to be truly objective.
There is information about why lifetime actually costs as much
Again. You keep missing the part where I’m not arguing about the full price of it. It’s a choice of educator to price their product and their knowledge can be given for free or paid - up to them, because they sell their mentorship, rather than the secret information or something.
The problem, as I see it, with the membership and platform is the discounts system. If half the year everything is on a discount, I assume it is the new base price. To illustrate it better, this is how it works for games that are always on a 60% discount on Steam for years: nobody buys them on full price, they are always in humble bundle and other services like that, and active users of the platform are fully aware of it. So, even though the full price of Resident Evil 7 is 40 euro, current discount makes it 10. And every next year each title of RE franchise drops per 10 euro. This is the standard for the company called Capcom. And gfd.tv also a company that has their own standard that can be observed by a person that cares to take notice. Just an example to make you understand what I mean by discount problem, which for me, as a client is of course not a problem at all. And I basically do myself disservice even addressing it. You seeing my note on that as a negative criticism is weird because I literally point out why membership isn’t as profitable as it could be. I honestly don’t know how much more can I dance around it to make you see what I mean.
Once such piece is that for each 10 minutes of a course it takes a full day to author it including all the time to prototype. The recording of a 10 hour course for example takes 60 days give or take depending on the content complexity, and occasionalyl longer, then QA ongoing support on top. So, given that 60 days at X per day (my rate would be around the 1000/day mark for contracting) it adds up.
It doesn’t matter how long it takes. There’s a famous quote about Picasso and his client, when the artist drew very quickly a commissioned sketch:
“But You Did That in Thirty Seconds.” “No, It Has Taken Me Forty Years To Do That.”
It is up to the creator to decide how to price their work. It is up to the client to decide if it’s worth it. Steve Jobs and Apple built their whole business on it. It isn’t about the product itself and never was, but about marketing, scarcity and in case of Apple, prestige of owning a premium product (isn’t premium by quality, but marketed as such).
I looked at the coursera myself as a suplement to my knowledge at one point and it costs annually more than the lifetime membership.
To my knowledge, Courcera, Udemy and all the similar services and in majority these platforms are the same as Duolingo: an entry point and a hobby, not a professional level education or standalone full courses. Edx used to provide university level education, but they seem to have changed something or they have more “entry level” courses now.
So, my information is well informed based on fact and not just opinion.
Ironically, I said to OP the course is worth the money and is cheap for the content they get, just not necessarily good idea if you only want to learn Unreal Engine. You said the course is expensive but worth the try. Yet you keep replying to me reading the information I provided as offensive. I kept replying to OP, as an Unreal engine developer to unreal engine developer. Your main experience is with Unity, as I understood. So please excuse me if I fail to comprehend why are you trying to prove I’m subjective and pull my “facts” out of my a$$.
The topic of this post is literally “Lifetime Membership Worth for Unreal Developer”.