This is my work for the Defender section.
Fairly early game:
Mid game miniboss and upgrade modules:
This took me much much longer than I planned. And I’m still not satisfied with the graphics, but I did achieve a lot of things I set out to:
- Different player weapons and weapon upgrades
- Player health and display
- Homing enemy missiles
- Curved paths (inspired by: https://www.youtube.com/watch?v=RF04Fi9OCPc)
- Miniboss and Boss
- Level sections consists of one or more waves and give some breathing time in between. The general gameplay is inspired by old C64 classics like Katakis, R-Type and Delta.
As an experiment I added a Continue option. I guess that most people who will play this game, are people exploring it’s features. And not people trying it to master it. So an arcade style “Continue” option seemed like a better solution than just adding a bunch of lives. My continue option does have a cost in terms of score, so you cannot continue indefinately.
Let me know what you think!