Hope I’m not highjacking the conversation. Just wanted to pop-in, in response to the original post. I’m very excited to learn about VR development. Currently going through the complete Unity Course to learn more about Unity and scripting and also until I have a proper VR rig.
Really enjoying the tutorials! If there’s a suggested point it would make sense to jump off the Complete unity course and jump over to the VR course, I’d be interested in hearing it.
For context, I’m more interested in building VR experiences and tools that are apart from traditional games. Not that I don’t have a lot of love for games.
The first big project I have in mind is enabling improvisational comedy in VR.
Ultimately my goal is to be a VR product owner or director, with a high level understanding of the technologies and skills involved in VR development rather than a deep capability of any one particular skill set. I have professional experience in QA, QA automation and am learning agile/lean methodologies in my current job with a company that builds enterprise Web applications. I’m capable enough to build a relatively simple rails web app but haven’t gone much deeper than that specific to code. I’ve also learned a bit of .net on my own.
If you have guidance with the above in mind it would be greatly appreciated.
Either way thanks for making awesome tutorials!
-Adan