This is me trying to create a basic long sword as my first model. It’s not yet finished because I can’t figure out how to do the 2 edges near the point =.="

This is me trying to create a basic long sword as my first model. It’s not yet finished because I can’t figure out how to do the 2 edges near the point =.="

I couldn’t really find a way to make the sword tip with the primitive meshes, but some googling brought me to a slightly more advanced feature: edit mode (tab to open). In edit mode you can translate individual points, so all I had to to was stretch a low-res cone over a cube and voila, sword tip.
Admittedly, this hasn’t been covered yet by this point in the videos and I’m sure this is far from the best way to accomplish it… I just wanted to figure out a way to do it 