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Looks good, but seems there are lots of denoising artifacts How did you set up denoising? How many samples are you using for rendering?
With denoising I set it up with a 0.7 strength and 8px radius, and Iām rendering at 128 samples. Any optimization recommendations in regards to the denoising settings in combination with the sample rate?
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You are showing viewport renders that are only 16 samples. See how a proper render looks on the current 128 samples and with denoise. If still a problem then up the samples, 300 I often use as basic. Every scene varies lower light is noisier than brightly lit.