LampBase LP:ish

So, I choose to use an even lower number of divisions in both the CircleCurve and the Outline curve. The result was 226 verts and akward :slight_smile:

Look ath the hole in the middle, the shading suggests strange smoothing…
First I set the edge creese to 1, which is supposed to sharpen the edge without adding geometry. But htat was not enough. Then I simply added an extra loopcut there, close to the hole and…

… and I did similarly at the lowest point, where the LampBase touch the ‘floor’ of the backdrop…

The only difference from the first, highter poly, is that subdivision seems to shrink when smoothing.
The size is 8% smalle or so…

… oh, and I still think some parts are missing :wink:

1 Like

Privacy & Terms