Hi there! I’m back! After a couple of very busy months, I finally found the time to go ahead with the course. This is the result of my work up to Auto Inverse Kinematics. I wanted to smooth out and get the lamp exactly like I wanted before going into the heavy animation part of this section.
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Really good lighting!
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Thank you!
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Anytime 
Hey! I answered earlier in a hurry! Thank you again!
Lighting is mostly coming from an HDRi from HDRi Haven, coming through a large window with an area lamp set to Portal parented to it. There’s also some blinds to give more dimension to the lighting (the window, the room, and the blinds were all created using Archimesh and Archipack).
There’s a door I added behind the lamp to balance the composition for a shot I’ve got planned for my animation, which is also doubling as a white bounce. Finally, there’s 9 spot lamps which are sort-of tungsten balanced (I hate that Blender doesn’t have a way to easily set white balance) distributed across the room to better balance the light.
