Key, Fork and Snowman

I love the power we now have with subdivide. Makes it much easier to add details when used together with extrude and inset. So, here are my 3 objects :slight_smile:

Started out with something flat and “simple”. A Key.
Not sure I like how the key cuts turned out, but I din’t want to spend too much time on it.

Then I decided to model a fork. Again, I didn’t want to spend too much time getting the “bend” correctly, hopefully we will get better tools for doing things like that later which does not involve manually placing each “cut” to make a bend.

After those two objects, I decided to try my hand at something less “flat”, and decided to roughly model a snowman “plushy” I had on my shelf.

A lot of detail missing, but I got bored of manually moving vertices around to make it look “round” at places.


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