Just saying

Hello All,

You know what, I am starting to get a little sick of the long compile times in the Unreal Engine Window, where I have no idea of how far the compile process has gotten.

Just recently I have had to rebuild the game in Visual Studio Community because of the way Unreal likes to crash, and stay crashed, you know, you get an error telling you the game has crashed after hitting play and you try the reload the game again and it fails. Un this case “Rebuild” was the only option to save the project - ie change to code back to the way it was, Rebuild - load up Unreal and after some #$@&, the project is back. But this Rebuild has a side-effect of having some elements come up on screen telling you how far the project has compiled - I’m not saying it’s faster (it seems that way) but Unreal can be unpredictable sometime a compile in Unreal can take over 10 minutes sometimes 10 ten seconds. But so far I haven’t had a compile in VS Community have one of those extra long compile times.

Just having an out and out whinge!

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