Just a note about the real time scaling of the editor/game pane in Unity 5

Hello,
Just a note here, at the end of the lecture we see Ben changing the size of the editor game window and the entire game is scaled appropriately in real time as he scales the window accordingly with the mouse. Well, that isn’t exactly how it happens in Unity 5. In unity 5 when you change the window it crops through the canvas and upon releasing the button - then it is scales everything back correctly.
I didn’t quite catch that at the beginning and thought I did something wrong. Turned out I was ok.
Hope it helped someone.
Thanks and all the best,
Ido

This is probably caused by Pixel Perfect turned On in the Canvas options. Try setting that to Off and scaling should happen instantaneously (at least on Unity 2017.1.1p1 here).