Will we have mechanisms for jumping and crouching in this game? I don’t want to jump to conclusions here, even simple ones. I have an idea for my game that is (well, it requires jumping and or crouching, and it might lessen the element of surprise/intrigue/whatever if you read it and decide to play my game): crouching or jumping (or both) into a ventilation system after removing a grate, to find a key or another sort of tool
Edit: I didn’t see which lecture this was applied to but what I said should be in section 5.
Jumping is already implemented in the FPS template and crouching, while not implemented is part of the ACharacter class