It's a (rotational) drag - plus [Question] -why's my cube skewed?!

I’ve gone back to the rocket - may revert to a chicken later on :wink: Also, I’ve applied Ben’s fixes to movement. As @Zack_Woods1 suggested, I’ve also reapplied the x/y freezes which were removed by the rigidBody.freezeRotation = false; My rocket is certainly easier to maneuver now.
One oddity, the main camera is giving a very skewed view of the left hand landing pad/cube. I’m just using normal perpective rendering, so not sure if/how I can fix this.
Here’s my GIF:
dragAndRotation

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That left leg looks a bit shorter as it came it to land… regarding the camera maybe play around with the fov and angles to get it looking the way you want it.

Thanks :slight_smile: I tried playing around, but still didn’t like the look with the camera as is. I ticked the Physical Camera box and much prefer the way it now looks - not fish-eye, as it appeared before! I had to fiddle around with the Transform, but I’m happier now.

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