#include “BullCowCartridge.h” is underlined in red.
// Fill out your copyright notice in the Description page of Project Settings.
#include "BullCowCartridge.h"
void UBullCowCartridge::BeginPlay() // When the game starts
{
Super::BeginPlay();
}
void UBullCowCartridge::OnInput(const FString& Input) // When the player hits enter
{
}
#include “Console/Cartridge.h”
#include “BullCowCartridge.generated.h”
are underlined in red
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Console/Cartridge.h"
#include "BullCowCartridge.generated.h"
UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
class BULLCOWGAME_API UBullCowCartridge : public UCartridge
{
GENERATED_BODY()
public:
virtual void BeginPlay() override;
virtual void OnInput(const FString& Input) override;
// Your declarations go below!
private:
};
I’ve tried to delete some files as suggested is some posts to fix those issues but didn’t work. I had an error message with .net SDK i installed it again as asked by Visual Studio Code but the problem is still here. I’ve also done the 4.25 VSCode intellisense bug fix.