Issues on default pawn in play

So I got everything working fine up until now. When I do the last part of the video ( ejecting and to set the ActorThatOpens to Default Pawn). It works fine, but the second I walk over the pressure plate Unreal engine crashes.

I have been checking the other questions/issues people have encountered, double checked the code and tried to restart it, but the issue remain.

Would appreciate any help!

Hi Mattias,

In which course and lecture are you?

Oh sorry my bad. Its not unity, its Unreal c++. In the part of the escape game on lecture 113 (Using Trigger Volumes)

Moved to the correct place in the forums, One for you @DanM

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Could I see you code?

Here you go


And this is when you go over the trigger volume and not when pressing play?

Yes when I eject from the “actor” in play mode and then set the pawn as the overlapping actor. When I then go back in to the pawn and walk over trigger it crashes UE4. I’m using UE4 17

Oh I see it, you’re calling Super::BeginPlay in OpenDoor. You shouldn’t have that there.

Oh my god thanks a lot man! Works like a charm! You teaching assistants are real MVPs!

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